![]() ![]() She is every girl you've ever been instantly attracted to over the first drink at a bar, and repulsed by as the night wore on. Where to start? Ah! Delilah is a pain in the ass, and a bore by the time the game is over. It's not the length that is the problem, it's that so many of the game is undercooked, which is highlighted by the fact that the game could have been brilliant. ![]() That's about all the nice things I have to say about this overpriced indie game. And, I suppose, the banter back and forth is a decent way to pass the time while exploring the world. I love the inspired visuals, which are compelling in a serene kind of way. This review contains spoilers, click expand to view. Highly recommend this for people looking for escapism in gaming. For me, I got it really as a break from Fallout4 whilst awaiting the DLC, and it has been simply a joy to play. IGN reviewer said this was one of the most refreshing and memorable games of the last decade. The weight of the characters past and the bitterness that consumes is melancholic-bliss. All of these things it does fantastically, beyond that actually. That it's not going to demand frantic gameplay, and it wants to consume you into the character and natural world around you. It feels a good pace and to be honest, my boy-scout skills of map-reading weren't up to scratch and I found I spent a lot of time early on working that out whilst going to the wrong places! You really need to accept with Firewatch that it's a 5 / 6 hour journey to completion. As far as performance goes, I've read a lot about frame-rate issues on the PS4 version, but I've really not noticed these myself. Much like the banter I have with friends, I felt the game allowed and even encouraged it. It's refreshingly witty, sensitive, emotional and well, real. Firewatch exceeded my expectations of script within the first few hours of gameplay. Being a fan of non-fiction, I can appreciate good writing. The developers also released some new screenshots of the game to accompany the release announcement, which can be viewed at this link.After reading IGNs 9.3 review on Firewatch, and seeing it for £13.49 on PSN (with PS+ discount), I felt this game ticks lots of boxes of a After reading IGNs 9.3 review on Firewatch, and seeing it for £13.49 on PSN (with PS+ discount), I felt this game ticks lots of boxes of a game style I don't currently own, a walking Sim as they're currently called. Henry can fall back on Delilah, his supervisor, whom he will have access to over a handheld radio. Henry's job will be to watch out for danger signs such as smoke and keep the area safe from fires.Īs the dry, hot summer season approaches and the threat of forest fires increases, tensions will run high. Gamers will play as Henry, who has taken a back seat from the hustle and bustle of daily life to work in the Wyoming wilderness as a fire lookout. The survival adventure game's description creates an aura of mystery by letting on that the gamer's only "emotional lifeline" will be another person, who will be at the "other end of a handheld radio." This opportunity will likely be for the version running on PS4 hardware.įor the unfamiliar, Firewatch is a mystery game which has the Wyoming wilderness as its background. Moreover, gamers will also have the opportunity to test out the game as the studio is eyeing a hands-on for those who are in San Francisco. The developers are excited to push out the game and are aiming for a worldwide release of Firewatch, which will be simultaneous in all countries.Ĭampo Santo's Sean Vanaman divulged that the team would give more details as the release date nears. The team behind Firewatch is busy "polishing, optimizing, writing and developing" the remaining aspects of the title. Campo Santo is a small studio, and the developer began working on Firewatch in January 2014. ![]()
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